Now apply your texture and its in the map. The file has comments and instructions within.ĥ) Open up hammer editor and go to options > add WAD and add the custom WAD fileĦ) Open your map and go to the texture tab and search for the name of your textureħ) Here it is. Copy the example batch file int he wadmaker folder "example batch file - WadMaker.bat", open with notepad or notepad++ and follow the comments and replace or change any of the output directory lines. Or configure wadmaker to automatically place the wad on creation. If a wad is not created, look at the generated wadmaker - mywad.log text file that will be in the same dir as the mywad folder.Ĥ) When the wad is sucessfully created, you optionally can verify it in a GUI viewer like Wally.exe or HLTextureTools.exeĤa) You can now either manually place the wadfile in the game of choice folder (for HalfLife you use the "valve" folder):Ĭ:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve Also in the "Custom converters" section you can assign wadmaker to a different indexing program if wadmaker isn't generating the 8bit conversion to your liking)ģ) When ready, simply drag and drop the folder onto wadmaker.exe. ( Note: full documentation is in the install folder called "wadmaker readme.html". The "*" applies to every image in the folder, if you want it to be image specific setting put the name of the image in place of that. To change the amount of dither this you add/modify this line to the config file: Using notepad or notepad++, this can be set by creating a nfig in the same folder folder you are making into a wadfile.īy default floyd-steinberg dithering algorithm is applied at 75%. The big advantage of WadMaker is its ability to not only mix and match formats but also do it all at once in a folder.Ģa)Wadmaker also has some config options to control how 8bit indexing and dithering is handled. As you can see ive also demonstrated several other formats and programs ive included in this folder. This name of the folder will become the name of your finished WadFile, in this case I used "mywad". For this I have created a wall texture at 256x256.Ģ)Save this file in a prefrable format (in this case since im using photoshop, im using PSD). I will mention id personally avoid saving your art as jpg or gif due to quality loss before indexing.įor the depricated legacy manual indexing guide for photoshop & irfanview, Click Here.ġ) First create a texture. Png, jpg, gif, bmp, tga, psd/psb (Photoshop), kra/ora (Krita) and lastly GIMP and Asesprite although you have to enable those last two in the config file. With the use of Wadmaker you can use almost any art program as long as it exports to the following formats:
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